Bonk’s Boneyard is a competitive, time-boxed on-chain farming game on Solana. Players aim to end the season with the most $Bone by acquiring Land and recruiting Farmers that generate $Bone over time. The season runs for 69.69 days, after which production halts and final standings are tallied.
Goal: Finish the season with the highest $Bone balance.
Core Loop: Buy Land → Hire Farmers → Water → Produce → Claim → Reinvest or Swap.
No staking: Progress is driven by gameplay actions and timing.
Wallet: Native support for Phantom. Players retain custody; the game never holds private keys.
Network: Transactions execute on Solana mainnet via a standard JSON-RPC endpoint.
Fee Payer: The player. Fees are typical Solana network fees.
Security posture:
Land: Unlocks production capacity and boosts yield.
Farmers: Produce $Bone over time; require water to stay active.
Baseline purchase flows:
Prices are seasonal parameters and may be tuned between seasons for balance.
Each Farmer starts at 24 water units. Water decays 1 unit every 150s. When empty, Farmer stops producing until watered. Watering restores to 24.
Each Farmer produces 10 $Bone/day, tracked per second.
Without Land, Farmers operate at 50%. Land restores full efficiency and adds flat bonuses.
Let F = Farmers, L = Land.
Daily $Bone = (F*10 + L*25) * BoostMult
BoostMult = 1 + 0.10 × (F+L)
Yield (UI): (F*50 + L*100) * BoostMult
Farmers accrue unclaimed $Bone. Claim moves it to balance. Reinvest or swap (demo rate 500 $Bone = 1 SOL). Live version will use Solana DEX.
Length: 69.69 days. Hard stop at end. Winners ranked by $Bone. Parameters may change each season.
Parameter | Value |
---|---|
Season length | 69.69 days |
Farmer base production | 10 $Bone/day |
Water capacity | 24 units |
Water decay | 1 per 150s |
Land flat production | 25 $Bone/day |
NFT boost | +10% per Farmer/Land |
Land price | 0.3 SOL |
Farmer price | 0.2 SOL |
This is a game. Not financial advice. Tokens serve gameplay only. Rules/values may change between seasons for fairness.